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Panel 30. The Intersection of STS and Video Game Studies: Exploring Recuperation, Reconfiguration, and Regeneration Within and Beyond the Social Through Video Games
Convenors
José David Gómez-Urrego, Abertay University
Stefano De Paoli, Abertay University
See Panels and Abstracts Details
ID 221 – Antiquity for Sale: Game Engines, Asset Stores, and the Platformization of the Classical Imagination
Kevin Wong, Harvard University
ID 345 – The Reappropriation of Arcade Video Games in Italy: A Platformisation from Below?
Sergio Minniti, Universitas Mercatorum
ID 438 – Defusing toxicity by disclosing vulnerability: the role of Twitch communities in changing gaming culture
Roberto Carradore, Università degli Studi di Milano – Bicocca
Tiziana Pirola, Università degli Studi di Milano – Bicocca
ID 476 – Reconfiguring the Ecological Science of Videogames Beyond (Photo)realism
David Harold Ten Cate, Queensland University of Technology
ID 521 – Gamification and Citizen Participation: A Reconfiguration of Engagement Dynamics Inspired by Games?
Tisserand Carole-anne, Mines Paris – PSL
ID 583 – Fighting over the past in the digital realm: between transnational reconciliation and weaponized exclusion in publicly supported historical digital games
Olga Kalashnikova, Università di Torino
Jakub Šindelář, Univerzita Karlova
ID 666 – Playing with Futures: Using Game Jams to Critically Think Through Socio-ecological Transformations
Clara Valdés Stauber, Technische Universität München
Dominic Lammar, Technische Universität München
Amy Clare, Technische Universität München
ID 708 – The house that YellOw and BoxeR built: Gaming houses as organisational spaces and their role inside the esports ecosystem
Alessandro Franzó, Università degli Studi di Milano Statale
ID 896 – Queer Trauma, Temporal Collapse and the Politics of the Digital
Diana Cage, University of California, Davis